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- Path: ifi.uio.no!usenet
- From: ludvigp@ifi.uio.no (Ludvig Pedersen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horizontally
- Date: 8 Mar 1996 08:33:43 GMT
- Organization: Dept. of Informatics, University of Oslo, Norway
- Message-ID: <857.6640T1269T2270@ifi.uio.no>
- References: <782.6637T801T2378@dk-online.dk> <784.6637T1302T1269@ifi.uio.no><4hhk6k$5s6@sunsystem5.informatik.tu-muenchen.de>
- <914.6639T1064T2157@ifi.uio.no> <698.6640T94T330@login.eunet.no>
- NNTP-Posting-Host: gymir.ifi.uio.no
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- >>>Ludde, do you poke in to system-coplists to get ghost laced ?
- >>I only made 2x2 without sprite-dithering (only pixel height doubling).
- >>So I didnt change the copper realtime.
- >Well, OK, you did the DBLPAL, and cleaned up the source a bit. :)
-
- More like a total re-write! ;)
-
- >>Then I handled the projected over to Patrick H. ;-), he have made the
- >>sprite-dithering version.
- >And I handled it over to you again. :)
-
- Yes, argh! Used 4-5 hours on that crap! :( Anyway, now it should work. :-)
-
- >That sprite stuff is realy fun with the OS. Guess they realy didnt care
- >too much about sprites. Well, it is possible, but I guess its more
- >system friendly to just poke in your own copperlist.
-
- :-) Spritedithering uses a LOT of tricks not supported by the OS.
-
-
-
- <sb>Ludde - Amiga Demo Coder
- <sb>Virtual Reality & Official Be developer
- <sb>ludvigp@ifi.uio.no
-
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